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- // enum of light types - must be synchro with Light.java
- $LIGHT_NONE (i, 0)
- $LIGHT_ROAD (i, 1)
- $LIGHT_STOP (i, 2)
- $LIGHT_REVERSE (i, 4)
-
- // enum of dynamic light types - must be synchro with Light.java
- $DYNLIGHT_NONE (i, 0)
- $DYNLIGHT_LEFT (i, 1)
- $DYNLIGHT_RIGHT (i, 2)
-
- !Light(s) // start of light definition block (s - light unique name)
- !LightType(i) // type of light (1 - road, 2 - stop, 4 - reverse)
- !LightDynType(i) // type of dynamic light (0 - none, 1 - left, 2 - right)
- !LightMaterialParams(s, s, s, s, s) // change material definition
- // (element, orig. mat, broken mat, orig mat. menu, broken mat menu)
- !LightFlareParams(s, s, i) // flare definition (mounting element, fx name, bool: should trace car)
- !Health(f)
- !DamageThreshold(f) // minimum damage value, that can damage this part (damage threshold)
-
- !AddGridLocation(i, i, i, f) // location of this part in parts grid (nX, nY, nZ, fMembership) (see part.def)
-
- !LightGlass(s) // name of glass corresponding to this light